BOMBRIS: When AI Meets Retro Gaming — An Experiment with Claude Sonnet 4.0

In other words…

How I built a complete game in less than 48 hours using Claude Code and the most advanced AI from Anthropic


The Experiment: From Idea to Working Game in 2 Days

Ever wondered what a programmer can create in collaboration with today’s most advanced AI? The answer is BOMBRIS — an explosive puzzle game that combines classic Tetris mechanics with dynamic destruction elements, developed in less than two days of work thanks to Claude Sonnet 4.0 and Claude Code.

Claude Sonnet 4.0: The Brain Behind the Code

Claude Sonnet 4.0 represents the current state of the art in conversational artificial intelligence from Anthropic. This is not your typical chatbot: it’s an advanced language model capable of complex reasoning, sophisticated programming and genuine creativity. It can understand complex contexts across thousands of lines of code, reason step-by-step on architectural and design problems, generate optimised code in multiple technologies simultaneously, and debug and optimise existing code with surgical precision.

Claude Code: The IDE of the Future

Claude Code is the development environment based on Claude Sonnet 4.0 that is revolutionising the way we program. It’s not simply an editor with integrated AI — it’s an intelligent development partner that can read and write files in real time, execute bash commands for testing and deployment, search intelligently through code with pattern recognition, perform automatic refactoring while maintaining architectural coherence, assist with debugging through execution flow analysis, and manage complex projects with global architecture understanding.

With Claude Code, the development process becomes a natural conversation: “I want a game like Tetris but with bombs” → Claude analyses the requirement and proposes the architecture → generates code, tests and optimises in real time → iterates rapidly on feedback and change requests.

The Birth of BOMBRIS: 48 Hours of Technological Magic

Day 1 — Solid Foundations (4–5 hours)

  • Initial setup: HTML5 Canvas, input system, game loop
  • Core mechanics: falling pieces, rotation, collisions
  • Audio system: procedural sound effect generation
  • First working prototype: already playable!

Day 2 — Polish and Features (3–4 hours)

  • Bomb system: explosions, particles, dynamic destruction
  • Visual effects: 12 dynamic space backgrounds, advanced particle system
  • Modern UI: glassmorphism buttons, fluid animations
  • Social sharing: integrated Web Share API
  • Balancing: level system based on destroyed blocks

Total effective time: Less than 8 hours spread over 2 partial days.

Play BOMBRIS Now

🎮 PLAY BOMBRIS v8.6

Controls:

  • PC: Arrow keys to move, Space to rotate, Enter for instant drop
  • Mobile: Optimised touch buttons
  • Goal: Survive, explode strategically, share your records!

The Future of AI-Assisted Development

BOMBRIS is just the beginning. Claude Code and Sonnet 4.0 are democratising software development, allowing anyone with an idea to quickly turn it into digital reality: lightning prototyping (from concept to MVP in hours, not weeks), reduced dependency on large teams, accelerated innovation (more time for creativity, less for debugging).


BOMBRIS v8.6 was developed entirely with Claude Code and Claude Sonnet 4.0. The source code and this article are practical examples of AI-assisted development capabilities.