The Witcher 3: Wild Hunt

I’ve sadly finished Wild Hunt and its two main DLCs: Hearts of Stone and Blood and Wine. A fantastic and enormous work by CD Projekt Red that does justice to the world created by Sapkowski — an immense, detailed, richly layered adaptation, capable of keeping you company for over a hundred hours. Without ever growing tedious.

A Masterpiece of Open World Action RPG

The web is full of glowing reviews of Wild Hunt, and rightly so, given the incredible number of awards this title has collected. In my own small way, here is the brief review I left on Steam at the end of the adventure:

“I’d say it’s the best Open World Action RPG I’ve ever played. The setting is enormous but what strikes you most is the level of detail. Even the worst side quest, which you’ll probably never see if you just focus on completing the main story, has interactions, dialogue and sub-missions. Sometimes with different possible resolutions.

The cities are beautifully realised. Don’t expect the gleaming cities of other fantasy games — here you’ll encounter beggars on muddy streets and the noise of drunkards near the taverns. There are ruffians waiting for you in dark alleyways, and don’t be surprised if a cat hisses at you when you walk too close.

Perhaps this is precisely what makes Wild Hunt truly beautiful: you breathe the air of decay from the novels, brought into digital form through an implementation of the highest quality. Art department in excellent form… I’d say an absolute must-have.”

Steam Review, August 25, 2020

Screenshots from My Adventure