Category: Retrogaming
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AST3ROIDX: Recreating Asteroids with Claude Sonnet 4.5
How I developed a complete classic arcade game in less than a working day After the experiment with BOMBRIS, I wanted to test Claude Sonnet 4.5 on a more complex project: a real space shooter with realistic physics, unlockable achievements, and an advanced particle system. The result is AST3ROIDX — a tribute to Atari’s classic…
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BOMBRIS: When AI Meets Retro Gaming — An Experiment with Claude Sonnet 4.0
In other words… How I built a complete game in less than 48 hours using Claude Code and the most advanced AI from Anthropic The Experiment: From Idea to Working Game in 2 Days Ever wondered what a programmer can create in collaboration with today’s most advanced AI? The answer is BOMBRIS — an explosive…
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ZETRIS
Zetris is a classic falling-blocks puzzle game, created as the first experiment to test the coding capabilities of Claude Sonnet 4, Anthropic’s AI. A project born from curiosity to explore how far artificial intelligence can go in creating functional and enjoyable games. The game is completely free, all the code is viewable directly on the…
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Gaming on Linux: Now Is the Right Time to Switch
Gaming on Linux: a revolution in progress For gamers, switching to Linux has always been a rather daunting prospect. The Wine project — which allows games built for Windows to run on Linux — has made incredible progress over the years. However, the level of difficulty and complexity has been a significant barrier for the…
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Playnite: Your Unified Game Library, Without Limits
You know that feeling of disorientation when, seized by the sudden urge to play The Witcher 3, you find yourself wandering through endless tabs of Steam, Epic Games Store, GOG and Ubisoft Connect without remembering which platform you bought it on? Or that primordial frustration when, craving a nostalgic dive into Monkey Island, you have…